![]() Fixes broken icons in Dragon Quest Builders.GPU: Track basic buffer copies that modify texture memory.Contributes towards upstreaming the closed-source macOS changes.Improves macOS performance greatly in literally every single game.Vulkan: Buffer Mirrors for MacOS performance.Required for geometry shader emulation on macOS.Implement scaled vertex format emulation.Updates Avalonia GUI localizations with the latest changes from Crowdin.May fix similar issues in games using OpenGL on the Switch.Fixes graphical issues in Asterix & Obelix XXL: Romastered, Go Rally, Monster Blast, Pyramid Quest and Spencer.GPU: Add Z16RUnormGUintBUintAUint format.Fixes an edge case exposed by 1.1.988 where some games on Windows (for instance, Super Mario Odyssey) would suffer a large stutter periodically.Vulkan: Periodically free regions of the staging buffer.Declare and use gl_PerVertex block for VTG per-vertex built-ins.Prefer jagged arrays over multidimensional.Fixes black shadows/spots/flickering on AMD graphics cards in Luigi's Mansion 3, Marvel Ultimate Alliance 3, Master Detective Archives: Rain Code, Monster Hunter Rise, Nier Automata: The End of YoRHa Edition, Triangle Strategy and possibly other games.Fix vote and shuffle shader instructions on AMD GPUs. ![]() mm: Migrate service in Horizon project.Resolves foliage and other smearing/ghosting effects in Red Dead Redemption when using Vulkan.Implement support for masked stencil clears on Vulkan.All updates to the Ryujinx official master build will be documented in this file.įor 1.0.x releases, see here.
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